HANDS-ON ACCESSORIES / IN PARTNERSHIP WITH ARSUTORIA SCHOOL
Discover how an accessory is created, from material to form. Recommended target: 2nd–5th year high school
Discover how an accessory is created, from material to form. Recommended target: 2nd–5th year high school
From real model to digital project. Recommended target: 2nd–5th year of high school A first look at the dialogue between fashion and technology.The workshop demonstrates how digital tools are transforming
Design a garment in a virtual environment. Recommended target: 4th–5th year high school An immersive experience in digital design.Students experience the entire creative process in 3D, understanding how method and
Discover how a garment is constructed. Recommended target: 3rd–5th year of high school A workshop that introduces basic pattern making.Students understand that precise rules of construction and fit exist behind
Shape the fabric directly on the mannequin. Recommended Target: 3rd–5th year of high school A practical experience that introduces draping as a design technique.Students discover how fabric reacts on the
Discover the value of manual skills. Recommended target: 1st–5th grade high school A workshop dedicated to manual skills and precision.Students discover how garment construction is an integral part of the
Explore the value of time and precision. Recommended target: 3rd–5th year high school A workshop dedicated to decorative techniques.Students discover the value of time, patience, and attention to detail—essential elements
Experiment with surfaces and textures. Recommended target: 4th–5th grade high school A laboratory for experimentation with materials and surfaces.Students work on textures and applications to understand how decoration can become
Discover how an accessory is created, from material to form. Recommended target: 2nd–5th year of high school
Design a garment in a virtual environment. Recommended target: 4th–5th year high school An immersive experience in digital design.Students experience the entire creative process in 3D, understanding how methodology and